Audio was perfect with WASAPI back-end, with practically no lag. The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). Here's the stuff you need to copy to the game's. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. I am using iPega 9083 bluetooth controller paired to a PC. Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.Īmazing from what I've tested. A Bluetooth controller (like image above) with 4 face buttons, 4 shoulder buttons, 2 analog sticks (with 元 and R3) and select and start button is highly recommended since we are going to emulate Wiimote, Nunchuk and their motion control. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. In 10-2 and 4-3 tutorial, the screen is flashing. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter. Tested on a full completion save file to pass badly emulated mini-games.Ībsolutely perfect. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Fixes many remix crashes of earlier versions. Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. Most of these errors can be fixed by using the configurations listed above. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. Overview Activity Issues Issue templates Issue template Template list Template for note Template list Actions Emulator Issues 8214 closed Free look keyboard controls broken between 4.0-5238 and 4.0-5402 Added by audiebakerson over 8 years ago. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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